![]() ![]() Tiered perks are no longer around, aside from the health and armour ones, and even still you can actually read what the tiered perk requirements and benefits are unlike in New Order. Are you just using scotch tape to tape extra pieces of armour on you and the scotch tape wears off after a certain amount of time, causing you to drop the armour as it shatters on the floor? We’re probably thinking too much into it as it is one of our many quirks you’ll come to realize we have when it comes to reading these reviews. We did enjoy some of the newer ones such as increasing the maximum amount of armour you can carry, as well as being able to overcharge your armour…though logically that one doesn’t make any sense at all. There are no longer multiple categories, instead just a mixture of different assortment of perks. The Perks system has been updated to reflect the nature of it being a standalone DLC along with the duration of the game itself. What also returns is the requirement to actually pick up items yourself, be it health packs, ammo, or armour parts, something that we quite enjoyed in the full game and are glad to see it has made its return here. You still have your health bar and armour bar, requiring you to pick up health packs or armour parts in order to refill it. Not much has really changed when it comes to how Wolfenstein: Old Blood handles compared to New Order. It did not look like a five year old game or a game who did not have time spent on its graphics. Aside from that there isn’t much more to say about the graphics as we enjoyed what we saw on the screen for the most part. As per New Order, we’re not sure if this was done to lower load times by having less compressed textures, meaning the graphics card does not need to spend as much time loading the textures from your SSD as it does not have to uncompress them as much. Unfortunately the game uses up 36.4GB of storage space on our SDD, as the higher textures make this game look great requiring larger file sizes for those textures. The game looks quite visually appealing, with it hard to tell that its graphics engine is a year old. This led us to be able to once again chew through the game graphically speaking on our GTX 980. We’ll continue to list the system specifications of what we used with each game as over time we may end up upgrading a piece here or there and we’d rather not keep you in the dark when it comes to what you should expect with similar systems.Īs mentioned prior, the game is running on the same engine that New Order ran on, meaning there was no real noticeable or significant graphical upgrades or differences. ![]() Note that this review may be shorter than the New Order review, as we are not going to be re-reviewing certain aspects that did not change between the two games as Old Blood is technically a DLC and not a new game itself.Īs per the previous review, the system configuration used to review this game was an Intel i7 4930k processor, 16GB of DDR3 quad channel memory, Intel 180GB 540 Series SSD, PNY GTX 980 XLR8 Pro OC, and a Samsung 2560 x 1440p monitor. Let us see if Wolfenstein: Old Blood is worth the 20$ USD price tag that it is toting, or if it is just another overpriced DLC money grab that will only mildly fill your gaming needs for a night. The mission that leads up to the prologue in New Order. Rather than have this standalone DLC exist as an expansion, since the way New Order ends it would have to fill in a lot of holes with respect to the story, it decides to lend itself as a prequel instead. It would seem that games are starting to follow the FarCry 3 model of releasing a standalone DLC based on a previously released game, using its engine and sometimes graphics, with Wolfenstein: Old Blood being no different. Infiltrate Castle Wolfenstein in the prequel to Wolfenstein: The New Order in the standalone DLC Wolfenstein: Old Blood. ![]()
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